UX Portfolio

Featured Work


The company:

EdLab is a research, design, and development unit at Teachers College, Columbia University. EdLab envisions and pilots knowledge projects for a fundamentally different education sector that is attuned to the emerging post-industrial, information-based world.

My role:

I am primarily working on redesigning several legacy applications and modernising them. I am also working on designing new ed-tech applications to support the research at EdLab.

Apart from my design work, I am also doing some front-end and CSS development to support the dev team and to realize my designs.

My work:

The following are some of the projects I am working on. These are still in-progress and yet to be formally launched.

  • Learning Theater: Website and Event Management Site
  • Rhizr [beta]: Rhizr is an open education project that connects people to ideas to create an ever-growing network of knowledge and creativity.
  • My EdLab [alpha]: Consolidating all EdLab projects under a Single Sign-On System
  • Teachers College Library Payment System

Empirical UX Design & Research

The company:

Empirical UX is a design and research firm in Portland, Oregon dedicated to user experience. At Empirical, we work on some seriously amazing and futuristic projects with various clients.

My work:

Empirical Work

Some featured clients:

All of my work is under a strict non-disclosure agreement (NDA), so if you'd like to learn more, please ask off-line.

  • JLR

    Jaguar Land Rover

    Future Product Concept Design
    Prototype Development



    Future Product Concept Design
    Prototype Development



    Software Redesign
    Web Redesign

Simplify Dell.com Segments

The project:

Dell.com had multiple segments, such as 'For Home', 'For Small Business and Office', 'For Medium Business', etc. that forced customers to self-identify and take one of the confusing paths.

The old dell.com:

Dell Fusion - Old

My role:

I helped simplify the product browsing and shopping experience for millions of customers who visit dell.com every month, by reducing the segments on Dell's main homepage from five to two ('For Home' and 'For Work').

Ideation: We came up with three alternate ways of categorization with varying levels of desegmentation.
1. Products [complete desegmentation]
2. For Home, For Work [two main business segments]
3. Home & Home Office, Small & Medium Business, Public & Large Enterprise [partial desegmentation]

Design, Prototyping & Testing: After a design brainstorm, I created hi-fi interactive mockups of these designs in Axure. These three designs were tested against each other and the existing Dell.com segments.

Results: When I consolidated the findings, not surprisingly the most favored was number 2 (two main business segments). This was partly due to the large volume of highly technical visitors who visit Dell.com to purchase specific high end equipment for their businesses.


This was implemented in March 2013 on Dell.com!

Read the Dell blog post
Watch the Dell YouTube video

The new dell.com:

Dell Fusion - New

Note: It appears that recently Dell.com underwent another update and has now gone the completely desegmented route and only has a 'Products' link.

Create New Personas

The project:

The user experience and development teams at Dell were using personas created by Marketing. These personas were not ideal for use by the UX and development teams. As such, they wanted to create new personas and map the end-to-end user journey with a product from research to purchase and beyond.

My role:

Ideation & Goal-setting: I was involved in the initial brainstorming phase of the project to determine project objectives, analyze existing personas and determine short-comings.

Interviews: I helped plan the interviews, prepare interview questions, recruit users and then conducted interviews with users from the 'consumer' segment.

Interpretation and Affinity Diagram: The interviews were followed by interpretation sessions where we broke down the interview notes and created affinity notes and consolidated them into an affinity diagram/wall. Once we created the initial affinity wall, we had walk-through sessions with other members of the UX team, and refined the affinity diagram.

Affinity wall in-progress:



The project was a longer term project than my internship duration, and continued through more phases after me, towards generation of new personas.

The 'Evolve' Power Outlet

The Project: Redesign the standard wall power outlet for today's gadget demands.

evolve outlet

Solution: We came up with a design that had features that were in tune with advancements in technology, increased user demand and new user requirements - multiple sockets, usb charging and extension - built into a standard size gangbox with unobstrusive design.

My Role: I was actively involved in ideation & brainstorming, user research, user interviews, persona generation, early concept generation, comparative analysis, sketching, prototyping, surveys, and user testing. Some of these steps are detailed below.

The Team: Our team was lucky to have an ideal and diverse set of members - a mechanical engineer (Cole), an electrical engineer (Karthik), a business minor (Dan) and a student of user experience (me).

User Research: We first observed our friends, classmates, and others at coffee shops, homes, dorms and apartments, and interviewed them about their outlet usage.

The consistent responses for issues with existing outlets were -
1. Inaccessibility
2. Outlet in inconvenient location
3. Low number of sockets
4. Lack of USB sockets

Based on our initial user study, we created a couple of personas to guide our design process.

evolve outlet

Design evolution of 'The evolve outlet':

evolve outlet

Final Design of 'The evolve outlet':

evolve outlet


The evolve outlet was displayed at the Design Expo at University of Michigan and won the Best Project Award as voted by peers. The project was also displayed at UMSI's expoSItion '13 and we got an honorable mention under the overall best project category.

ReadUp: Analyze Reading Behavior

The Project:

Design a system that helps users track their reading activity and motivates them to change their behavior. The system collects data about user's reading habits and mood while reading books, and uses that information to suggest better suited and diverse books.

The system is designed to help users answer the following questions -

  • How is my reading affecting my mood?
  • How do I find and explore books from more diverse genres that suit me?

The Wearable Band: Track mood while reading.



The wearable idea did not work out well in usability tests. We found that having two systems to interact with - the iPhone app to enter book details and the wearable band - for every book reading was not liked by the users. We finally ended up with only the iPhone app, without the option of collecting pulse and other data through a wearable band.

Motivation and Behavior Change:

  • Directing the Rider
    • Badges
    • Coupons
    • Quests
  • Motivating the Elephant
    • Dusty books
    • Diversity of books
    • Getting ahead / social pressure and influence
  • Shaping the Path
    • Quests
    • Book recommendations
    • Reading groups

Design Deliverables:

Click here to launch the final prototype.

Preview of Hi-Fi Prototype:




Preview of initial Lo-Fi wireframes created in Balsamiq:




  • EDLab


    User Experience Design
    UI Development

  • Empirical UX

    Empirical UX

    User Experience Design
    Prototype Development

  • Dell Segments

    Dell.com Desegmentation

    Information Architecture
    Axure Prototype

  • Evolve Outlet

    Evolve Outlet Design

    Product Research & Design
    3D Prototype

  • Dell

    New UX Personas

    Personas & Scenarios
    Journey Mapping

  • Personal Informatics

    Changing Behavior

    iPhone App Design
    Prototype Development

Design Process

Design Process

UX Design Projects

Update 'File Uploader' Pattern

The Dell Global Site Design Team created a modular design library consisting of a number of parts and templates that can be rearranged almost infinitely to build any desired webpage.

The Project:

This pattern was inadequte, as it only dealt with a single file and had limited functionality.

My Role:

I was responsible for updating the original 'single file upload pattern' to include multiple files. I also added new interactions like drag-and-drop; having selected files show file size; separate lists for showing selected and uploading files, uploaded files, and upload errors.

I had to work closely with members of different teams including UX architects, account managers, visual designers and the UI framework development team.

Preview of the File Upload Pattern:

File Upload Pattern for Dell Design Library

Update 'Pagination' Pattern

The Dell Global Site Design Team created a modular design library consisting of a number of parts and templates that can be rearranged almost infinitely to build any desired webpage.

The Project:

The Pagination pattern was outdated and needed a refresh and a responsive design.

My role:

I was responsible for completely revamping the older navigation pattern and defining new interactions and rules, including localization, and also made it a responsive pattern. This was Dell Design Library's first responsive design pattern.

I had to work closely with members of different teams including UX architects, account managers, visual designers and the UI framework development team.

Preview of the Pagination Pattern:

Pagination Pattern for Dell Design Library

Site Simplification

The project:

Employees team up with members of different project teams and are encouraged to come up with different ideas to change Dell.com. The team I was in worked on the 'Site Simplification' project.

My role:

Brainstorming: We started the design process by brainstorming and analyzing Dell.com for issues. We decided to focus on the actual shopping experience and simplify that experience on Dell.com.

Our Solution: We decided on a multi pronged approach -

  • Product Consolidation - bring all products under one section and help users find what they are looking for by 'Product Type'.
  • Franchise Branding and Activities - allow users to shop by 'Brands' (such as Latitude or Alienware) or 'Activity'.
  • De-segmentation - remove the confusing segments - 'For Home', 'For Small Business and Office', 'For Medium Business', etc. that were present on Dell.com

Our final design: I created hi-fi prototypes in Axure that were used for the final presentation to the group.

The Margaret Sanger Papers Project

The project:

I volunteered my time over Spring Break 2012 to work with with Dr. Cathy Moran Hajo, Associate Editor and Assistant Director and the Department of History, New York University to redesign their outdated project website.

My role:

Evaluation & Redesign: I worked with the department to evaluate the existing (aging) project website and suggested design changes. We got to hear feedback from people in the project and in NYU who use the site.

We analyzed the sitemap, created an interaction map and reworked the information architecture and wireframed some designs for the team.

Web Development: Later, in the Summer of 2013, I worked with an intern at NYU to implement the design and recommendations. The new website is up and running and I help run periodic maintenance on it.


Data Capture Tools For Clinicians

The project:

Design, develop and evaluate a set of web-based tools for clinicians in the Paediatrics-Cardiology team to capture research data as part of their day-to-day patient care practice.

The team members were using several outdated and manual tools and processes, like Microsoft Excel and Access database. There was no centralized solution that could easily be queried and analyzed.

The goal was to create a new system that simplifies the data collection methods of the doctors, nurses and staff at the hospital.

My role:

Research: The first step was to develop an understanding of the current processes and systems being used. I was involved in several contextual user interviews and observations with doctors and nurses that resulted in a detailed understanding of the uses and limitations of their disparate existing systems and data collection methods.

Design: We then created wire-frames and interactive mockups using LucidChart, to show the clients the proposed interface and functionality. This was refined over several iterations as we got feedback from the users and also when additional requirements came up.

Development: I was then involved with the initial development of the actual tool using HTML, CSS, JavaScript and JQuery for the front end. We used an Oracle database in the back end.

Mockups built using LucidChart (Getting Pregnancy Data):Mott

Mockups built using LucidChart (Getting Baby Data):Mott

VizGit: Visualizing Git Version Control

The Project:

Design a system that helps users visualize the activities on a source control system. Users should see a visual representation of the 'branches' and 'check-ins' and other development activity and get required information that will help in their development or project management activities.

Design Process:


Ideation: As a software engineer, I've interacted with various version control systems and haven't had very good experiences with any of them. It is not easy to determine the overall status and structure of the branches and activity. It is also not easy to see who is working on what parts of the code, identify inactive code, visualize metrics, etc.

Lo-Fi Paper Prototypes: From the wireframes and sketches, I created lo-fi paper prototypes that were quickly tested on several users. This process helped highlight several things that worked well and didn't work very well and helped me to refine the designs.

Medium-Fi Prototype: Finally, using Adobe Illustrator, Photoshop and Invision App, I created a medium fidelity prototype for next round of testing.

Click here to launch the prototype


Skylight: Employee Travel Education

The Project:

Design a system that would enable expatriates to successfully transition to and acclimatize in their new environment.

"A business-centered and socially-driven system that allows employees within a corporation to form learning niches with respect to cultural assimilation and logistical pain points."

  • Cultural norms, e.g. Language, religion, food, customs
  • Logistical tasks, e.g. Filling out required documents, opening bank account

Target Users: Employees who travel abroad for professional purposes for mid- to long-term (1+ years) assignments.

Scenario: Joe has to travel to India on work and has a bunch of questions on his mind.

  • "What do I have to do before departure?"
  • "What do I fill in all these forms??"
  • "How do I say hello in 'Indian'?"
  • "What is the local currency again?"
  • "I need help!!"

Prototype: Mid-Fi Prototype created in Axure.

Skylight Home
Main Flow

Skylight Forms and Logistics
Forms and Logistics Flow

Skylight Pre-Departure Culture
Pre-Departure Culture Flow

Skylight Post-Departure Culture
Post-Departure Culture Flow

Paired Peer Online Learning


There are many ways of learning online: through forums, blogs, wikis, tutorials, online courses, etc. These fall very broadly into two categories - self-learning by browsing around on the Internet and ordered-learning through online courses. The online courses are structured and based on a schedule and do not offer high levels of customization, whereas individually going through search results, forums and blogs can be intimidating for some; both situations can lead to motivation issues for the learner.

We propose an online social learning system, 'PeerPairs', which will bring people together in pairs to learn and share knowledge on topics that interest them in a collaborative workspace. In the collaborative workspace, the pair can set goals and activities for each goal; decide on a schedule; import readings, videos and other resources and work their way through learning the topic together.

Introductory Video [YouTube Link]

Design Process:

Peer Pairs

Literature Research and Comparative Analysis: Peer learning is an effective form of learning and that working with a peer can provide sufficient motivation, provided certain criteria are met, like peer feedback and schedules.

Personas: The PeerPairs user is potentially anybody who has access to the Internet and wants to learn something and probably has not found great success with self-exploration of content on the Internet by either getting overwhelmed with information available online or is not sure how to navigate and structure all that information into an effective study program. The user could also potentially be someone who is not motivated enough to learn alone. According to Benware and Deci, "subjects who learned in order to teach were more intrinsically motivated," therefore our target users could also be those that have knowledge and are willing to share it, or those that would like to learn while teaching.

Lo Fi

Lo-Fi Prototypes: Early rapid lo-fi prototypes. Tested on users to get a sense of our design direction and ideas.

Lo Fi

Lo Fi

Lo Fi

User Flows: We detailed all the flows through the system.

Lo Fi


Hi-Fi Prototypes: Some screenshots from our final hi-fi prototypes are shown below.

Hi Fi

Hi Fi

Hi Fi

More details can be found at the project website.

Here I Am: Draw navigation lines on a virtual map

Designed a Windows Phone app to draw directions on maps to share with a friend to give quick and simple directions from one location to the other. This app was designed with two other students during an all-day Microsoft Hackathon challenge on campus at Michigan.


Hifi Prototypes of the "Here I Am" Windows Phone app


Eventbook: Facebook events around me

Designed a Web app + a Windows Phone app to show a user various public and private (invited) Facebook events around the user on a map. The user will also be able to see directions to the venue, along with other details of the event. This app was designed with two other students during a 24-hour Facebook Hackathon challenge on campus at Michigan.


Hifi Prototypes of Event Book

  • Dell

    'File Upload' Pattern

    Interaction Design
    Dell Design Library

  • Dell

    'Pagination' Pattern

    Interaction Design
    Dell Design Library

  • Dell

    Site Simplification
    of Dell.com

    Interaction Design
    Prototype Development

  • MSPP

    The Margaret Sanger
    Papers Project Site

    Web Redesign
    Web Development

  • C.S.Mott

    Data Capture Tools
    For Clinicans

    UX Design
    UI Development

  • VizGit

    Visualizing GitHub

    Scenarios & Wireframes
    LoFi & HiFi Prototype Development

  • Software Design for Learning

    Travel Education

    Axure Prototype Development

  • PeerPairs

    Paired Learning

    Social Network Design

  • Here I Am

    Here I Am
    Map Lines

    Windows Mobile App Design
    Prototype Development

  • Event Book

    Event Book

    Mobile App Design
    Prototype Development

UX Research Projects



The project:

We evaluated the usability, usefulness, and acceptability of the online game 'Teledraw' using several UX evaluation methods, including interaction maps, heuristic analysis, surveys, comparative analysis and usability tests.

Project Deliverables:


Interaction Map:

We started by mapping out all the interactions in the game, both in the online version and the iPhone app version.


User Interviews:

The goal was to understand gamers. Our target population included young people, between the ages of 10-35, who enjoy playing any type of game on any device, including laptops/desktops, consoles and smartphone/portable devices.

Personas and Scenarios:

Based on our user interviews, we created three personas, one of which is shown below. The user interviews, personas and scenarios report can be viewed here [PDF]


Comparative Analysis:

We analyzed competing products and site and got following insights to benefit Teledraw.

  • Increase social presence and promotion on major gaming sites
  • Expansion of the "Channels" feature
  • Teledraw is impacted by insufficient help and tutorial offerings
  • The Teledraw website and mobile application would benefit from integrated accounts and gameplay between both platforms
  • Redesign its rating and commenting systems
  • Expand the variety of available gameplay options by adding different game modes
  • Teledraw's drawing interface has the most sophisticated control and widest variety of available features

Read the complete Comparitive Analysis report [PDF]

Heuristic Evaluation:

We used Jakob Nielsen's 10 usability heuristics.

  • Visibility - Sometimes nothing is visible on the Top Rated page, which makes it appear there is no to little activity on the site.
  • User Control and Freedom - If a user already has a Teledraw account but, for whatever reason, chooses to play as a guest, there is no way for them to log in to their existing account without a browser reset since the only option available is registration. No "Log In" feature is present for those playing as guests.
  • Consistency and Standards - It is almost impossible to distinguish between the logged-in home page and the profile page.
  • Help and Documentation - Users without previous experience are given no resources for improving their skills. In addition, the current set of textual gameplay instructions provided are inefficient and difficult for users to skim for relevant information.

Read the complete Heuristic Evaluation report [PDF]


An online survey targeted at current users was distributed via the Teledraw website as well as on its social networking pages. Our research questions were as follows:

  • What would make Teledraw's existing gameplay a better, more involved experience for users? What changes would users like to see?
  • How do current users usually play the game and interact with each other on the site?
  • How satisfied are users with the current version of Teledraw? What are the unique aspects of Teledraw that make it most appealing?

A highlight of some of our highest priority findings follows:

  • The greatest proportion of respondents found out about Teledraw from word of mouth.
  • Approximately two-thirds of respondents currently play with friends or would like to.
  • The majority of Teledraw respondents have not used the mobile application.
  • Of the 8 respondents who had tried the mobile app, 7 said it was worse than the online game, citing reasons such as the "poor drawing interface" and "terrible" pictures.
  • With 15 respondents "unlikely" or "somewhat unlikely" and 13 respondents "undecided" on whether they would be interested in purchasing Teledraw merchandise featuring user drawings and descriptions, it may not be a profitable undertaking to develop merchandise without a substantial promotional effort.

Read the complete Survey Report [PDF]

Usability Testing:

Our team conducted usability tests to evaluate Teledraw.com by testing the site and gameplay on a total of five users, two of whom had previously played the game and three who had not. We were thus able to observe reactions from new and experienced users.

A highlight of some of our highest priority findings follows:

  • The Thread Viewer's purpose and functionality was a source of confusion for all test users, prompting descriptions such as "confusing" and "unclear".
  • Test users had difficulty locating their recent submissions on Teledraw.
  • The drawing interfaces for the main game and avatar creation system have some technical and usability problems that must be addressed.

Read the complete Usability Testing report [PDF]

Also see our Final Presentation [PPTX] to the client.


The project:

In this Information Architecture project, we evaluated the Instagram app's user experience, created an empathy map, did a heuristic analysis, evaluated credibility, conducted usability tests and presented our findings and suggested design ideas for improving the information architecture.

Our final presentation was much appreciated, as we presented it on Instagram, by uploading the slides of the presentation to Instagram. Following is a tweet from our professor, Dan Klyn

@danklyn: follow #si658final on instagram - my students are presenting their semester report on instagram. on instagram. #recursive #awesome #si658

My role:

This was a group project with 6 team members, including me. The work was divided amongst all team members, with everyone contributing to the overall success of the project.

instagram report



Analyzing the experience and design of the music streaming site, thesixtyone.com, using the following parameters:

  • Human visual perception capabilities, to analyze how well the design works or doesn't work with the principles of human visual perception, including Gestalt principles and peripheral vision.
  • Design Principles, to analyze how the site matches up to Don Norman's principles to design a usable and understandable system.
  • Experience, to reflect on my experience of listening to music on the site and identifying the four threads that McCarthy and Wright use to analyze an experience - Sensual, Emotional, Compositional, and Spatio-Temporal.

Read the final paper.

Interfaith Hospitality Network at Alpha House

The project:

The Interfaith Hospitality Network's Alpha House wanted to make better use of information, technology and resources to improve reporting, work processes, culture and increase fund-raising opportunities.


My role:

I was the Project Manager for the project and responsible for time keeping, work assignments, meeting schedules, progress tracking, etc.


The process:

  • 1. We came up with a draft project plan and a communication covenant after analyzing the requirements.
  • 2. We then met with the client, Interfaith Hospitality Network at Alpha House, and learned about the organization, the staff members, the issues they are facing and what our objectives and expectations should be.
  • 3. Once we had figured out whom to interview and what we should focus on, we came up with the interview questions and protocol [PDF].
  • 4. We conducted 6 interviews and after every interview, we had interpretation sessions and created affinity notes and physical, communication, cultural and sequence models.
  • 5. All the individual models were consolidated to create the consolidated models.
  • 6. The affinity notes from the various interviews were consolidated and we created an affinity diagram. The affinity diagrams were analyzed in 'walkthrough' sessions
  • 7. Finally, we analyzed the interview notes, consolidated models, affinity diagrams and affinity wall walkthrough session notes, and looked for holes and problems and collected and organized findings.
  • 8. Through a series of brainstorming sessions, we discussed the findings and came up with a list possible recommendations, expected benefits of these recommendations, and shortlisted the final recommendations.
  • 9. The final report [PDF] was then presented to the client.

  • Teledraw


    User Research
    Evaluation & Testing

  • Instagram


    Usability Testing
    Heuristic Evaluation

  • thesixtyone


    User Experience Evaluation
    Cognitive Psychology

  • Alpha House

    Alpha House

    Contextual Inquiry
    Affinity Diagramming

Graphic Design Projects

Experiments with visual/graphic design.

Alphabet Poster


Buttercup Affairs

Buttercup Affairs

Artist Timeline Poster


Bangalore City Brochure


Graphic Design Samples

iGoogle Background:

iGoogle Background

Conference E-Mail:

Conference Email

Conference Twitter Page:

Conference Twitter

Conference Postcard:

Conference Postcard

Mockup of UMSI Website:

UMSI Website

People Cards:

People Card

UMSI Banner:


UMSI Meet Faculty:


  • alphabet

    Alphabet Poster

    Poster Design

  • Buttercup Affairs

    Buttercup Affairs

    Identity Creation
    Logo Design

  • jmb

    Artist Poster

    Poster Design

  • bangalore

    City Brochure

    Brochure Design

  • Graphic Design

    More Graphic Design

    Visual Design

Other Projects

Leadership roles, volunteer work, event management, and software development.

Dell Services

Healthcare Solutions Development Team

June 2009 - July 2011

  • Providing technology solutions for several health care clients in the USA.
  • Responsibilities: team management; requirements gathering; design; critical decision making; development; enhancements; documentation; configuration management; application life cycle management; etc.
  • Technologies: Microsoft .NET, C#, Team Foundation Server, C++, SQL Server, Windows Powershell, NANT, CruiseControl.NET, Subversion.

June 2008 to June 2009

  • Responsibilities: Workflow design; creating high level design document based on the requirements; estimation; development of new functionalities; enhancements; developing SQL scripts.
  • Technologies - C#, SQL Server, ASP.NET, HTML, CSS, JavaScript.

January 2008 to June 2008

  • Responsibilities: Complete ownership of new project; understanding business requirements; gathering requirements, creating system requirements specification (SRS) document; creating high level design documents based on the requirements; resource management; application development; creating test cases and conducting unit tests.
  • Technologies: Visual Basic, Active Directory (AD), Lightweight Directory Access Protocol (LDAP.)

July 2007 to December 2007

  • Responsibilities: Design and development of a web based application for a children's hospital.
  • Technologies: HTML, CSS, JavaScript.

January 2007 to June 2007

  • Responsibilities: Development of new workflow application for online approval of contracts and billing for a hospital; development of SQL scripts and stored procedures; enhancements and defect fixes of existing modules.
  • Technologies: ASP.NET, C#, ADO.NET, SQL Server 2000.

Mortgage Solutions Development Team

October 2005 to December 2006

  • Responsibilities: Development of new applications to manage mortgage processing; enhancements and defect fixes of existing applications; mortgage workflow design; production support.
  • Technologies: VC++, Java, JSP, TIBCO Integration Manager, Oracle and Sybase.

Travel Solutions Development Team

February 2005 to May 2005

  • Responsibilities: Assisting in the design, development and testing of the user interface (UI) of an application being migrated from Visual Basic platform to Microsoft .NET technologies.
  • Technologies: ASP.NET, C#, ADO.NET, SQL Server 2000, Visual Basic 6.


Team entry for Microsoft Imagine Cup developed under the theme "Imagine a world where technology dissolves boundaries between us".

Our project titled "BlueCQ" (Blue 'seek you', like "ICQ") was a bluetooth based social network app. Our project went up to the India South Zone finals.

Student Organization for Computer-Human Interaction

Executive Officer 2012-2013

University of Michigan ACM Student SIGCHI, Ann Arbor. Chartered Student Chapter.
I organize UX research / design jams, bring companies and students together through info-sessions and other HCI related activities.
SOCHI website

School of Information Masters' Association

Student Liaison 2012-2013

Maintain communication with students and student groups, including coordinating schedules and events.
Represent current students at the alumni association annual meeting and maintain relationship with the alumni committee.
SIMA website

World IA Day 2013


I was one of the lead local coordinators of the World IA Day 2013, Ann Arbor

Responsibilities included: Event planning; fundraising; treasurer; local coordinator.


Our research team investigated the relationship between temperature and crime on the University of Michigan campus. Using mean daily temperature and the University of Michigan police department’s daily incident reports from 2008 to 2010, we ran four tests. The first two measured the relationship between the number of crimes (both total and by type) and the mean daily temperature. The third tested whether the proportion of crimes changed between 2008 and 2009 and between 2008 and 2010. The fourth tested whether the distribution of crimes was the same for different temperature levels. In conclusion, we did not find a relationship between the number of crimes and temperature, though we did find that the distribution of crimes varied by year and by temperature.
Click on for the final report [pdf] and presentation [pdf].

  • Dell Services

    Dell Services

    Software Development
    Web Applications

  • sochi

    Executive Officer

    Student Organization for
    Computer Human Interaction
    ACM SIG-CHI Student Chapter

  • sima

    Student Liasion

    School of Information
    Master's Association

  • WIAD

    World IA Day 2013

    Local Event Coordinator
    Information Architecture Event

  • bluecq


    Social Network Design
    Microsoft Imagine Cup

  • Statistics

    Crime in Ann Arbor

    Statistics Project
    Data Analysis

About Me

I am an avid user experience specialist and front end developer. I have a wide set of skills in interaction design, information architecture, usability and UI web development.

I am currently working as a UX Designer / UI Developer at EdLab an education technology research, design and development unit at The Gottesman Libraries in Teachers College, Columbia University, New York City. Previously, I was a User Experience Designer & Prototype Developer at Empirical UX, an agency based in Portland, Oregon.

I got a Masters degree in Human-Computer Interaction from the University of Michigan School of Information. I did my Bachelor of Engineering in Computer Science in India and worked as a Software Developer, for more than six years, designing and developing health care web-applications at Dell Services, before moving on to pursue my Masters degree and a career in user experience design.

Get In Touch

Mail: sabarishraghupathy at gmail dot com
Mobile: (832) 794 3422
Resume: Download

You can also find me on LINKEDIN and follow me on TWITTER.

Sabarish Photo

LinkedIn Recommendations

Aside from being really good at what he does, Sabarish is the kind of person everyone wants to have as a coworker. He is genial, reliable, helpful, knowledgeable about technology, humble, inclusive, and always optimistic. I'm privileged to have worked with him and glad to call him a peer. I cannot imagine anyone who wouldn't say the same. - Amy Santee, Empirical UX Design & Research

He's got an eye for design, the skills to program, and an educated perspective that brings it all together to create elegant and successful user experiences. Add to that his genuinely good nature and sense of humor and you have one awesome colleague! - Emily Bowman, Empirical UX Design & Research

He was easy to work with, always open to new ideas, and got the job done. What more could you ask for? - Mary Lan, Dell Global Site Design